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IFF Interleaved Bitmap Image  |  1999-04-21  |  15KB  |  640x200  |  4-bit (7 colors)
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OCR: 24 Big open cavern Nasty small Arrgh! Shambler! # Mine heads upwards Stone walls, Burny lights Medikit Large 27 Zombie # Light above! Goes to EXIT 29 Nails 20 More like a mine „how - one of 'em cart things Nails 16 Dodgy medievil lift-to deep caverns... Big painting on W. wall 22 parts of ceiling Nailgun are held up by. wooden shafts+ Zombie 17 Dingy, caves *Hot. Zombie Still water Piranahs 4 6 Grunt bloke # One big hall 中 # Stairs up ↑ # Grunt Walkway ccross Stairs 13 Ogre+leaves 2 grenades 7+9 15 Some shells Tapestry on East wall 23 18 Still nasty. abyrinthine Medikit Large 14 Big pool of water-small medikit Ogra # 19 Spring of Vitality 11 Nails # 10 Some shells 3 Jump down into Room is wall thing Nails + info 12 Secret room D.B. Shotgun collapsing! Example Hap for the gane DOON24 II DooM2d This is the nap used to create the By TAGNIts in 1908. use napfile (see documentation) It is much easier than writing it with no drawn HOP! Play this nap -'Dingisten' (Dingisten1.nap in Haps/ dir) Loosely based on first ever Dooh2d Level and Quake (!) Roon numbers are in Green Enemies are in Red General info is in Black Movement this way Secret entrance (C) 1998 Alex Watson (TACsoft). Freely distributable etc. walkway → →